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Substance Alchemist to feature micro assets, splatter filters

New demo video reveals more details of Allegorithmic's intriguing next-gen material creation tool.

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Meshroom 2019.1 is out now

Open-source photogrammetry tool adds support for source images captured using projected light, and now runs on non-Nvidia GPUs.

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SideFX ships Houdini 17.5

Major update to Houdini adds ground-breaking Procedural Dependency Graph, distributed fluid sims, updated Vellum solver.

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Chaos Group releases V-Ray Next for Rhino

Rhino edition of the renderer gets new smart rendering features, plus expanded support for Grasshopper.

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Godot team ships Godot 3.1

Open-source game engine gets new Boolean modelling system, soft body dynamics, plus revamped 2D and 3D animation toolsets.

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Project Dogwaffle team releases Howler 2019 Build 30

Inexpensive image-editing app adds Poisson blending, blemish removal, new 2D animation tools.

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SideFX launches PilotPDG

Standalone pipeline tool lets studios build new VFX, game dev and machine learning workflows around Houdini's new PDG tech.

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Quixel releases Mixer 2019

Big update adds parametric authoring and image-to-PBR-material conversion to the scan blending tool, now in free beta.

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Master environment art workflows for videogames

Get started with Naughty Dog artist Martin Teichmann's new series of videos for The Gnomon Workshop.

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Eye candy: SideFX’s 2019 Houdini games reel

See the best new real-time work created in Houdini, from mobile racing titles to Marvel's Spider-Man.

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Wysilab introduces perpetual licences for Instant Terra

Promising landscape-generation tool now costs $149 for 8K terrain export, or $199 for unlimited res.

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Watch Neon Noir, Crytek’s new real-time ray tracing demo

The tech runs on current mid-range AMD and Nvidia GPUs, and is due in the CryEngine roadmap this year.

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Review: Nvidia Titan RTX

Nvidia's new Turing GPU offers the power of a workstation card at a lower price. Jason Lewis puts it through his real-world 3D tests.

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Amazon ships Lumberyard 1.18

Sizeable update to the game engine extends support for PhysX, and adds new animation and texture-processing functionality.

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Autodesk unveils Arnold 5.3 with Arnold GPU

Long-awaited update brings a 'first taste' of GPU rendering to Arnold, plus better support for MaterialX.

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The Heretic demo showcases realistic digital humans in Unity

New tech demo is a 'first attempt' at rendering photorealistic real-time characters in the game engine.

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Real-time ray tracing, Havok physics due in Unity this year

Physics update due this summer, real-time ray tracing based on Nvidia's RTX tech later this fall.

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Nvidia unveils Omniverse

USD-based 'open collaboration' platform for visual effects and animation production aims to be 'the Google Docs of 3D design'.

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Roper Technologies acquires Foundry

Diversified tech firm to buy Nuke and Modo developer from current owner Hg in £410 million deal.

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Otoy releases first preview build of OctaneRender 2019

Support for Nvidia RTX hardware-accelerated ray tracing provides 'up to 7.5x' rendering speed boost.

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