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Redshift devs release Redshift for Houdini

New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.

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Maxon launches Maxon Labs

Download experimental Cinema 4D plugins and scripts for free from Maxon's new online repository.

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innoBright ships Altus 1.8

Standalone render denoising tool's new 'preview' quality setting outputs images for previs 4x faster.

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Basefount ships Miarmy 5.2

Maya crowd simulation software gets new blendshape pipeline for handling facial animation, plus new tools for editing simulation caches.

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3d-io releases Exr-IO 1.02 for Photoshop

Updated: Handy free plugin lets PS load or save multi-layer EXR files. Now supports batch processing.

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D3CRYPT3D aims to protect your 3D models from piracy

Updated: New anti-piracy tech for preventing unauthorised use of 3D models will be available for Maya and ZBrush.

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Side Effects Software releases Houdini 16

Updated: 'Largest ever' Houdini update adds autorigging, more simulation tools, terrain system. Now shipping.

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Watch Gurmukh Bhasin’s free masterclass in vehicle design

Discover the Star Citizen concept artist's 3D workflow at Gnomon this Thursday. Watch online for free.

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Arseniy Korablev releases Polybrush 1.6

3D sketching tool gets new real-time viewport with pencil sketch and realistic display modes, ground fog.

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Allegorithmic releases Substance Painter 2.5

Update to texture-painting tool adds brush opacity, LUT-based colour management, option to bake 8K textures.

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World Machine gets first update in over a year

'I'm not dead, just doing R&D', explains developer in blog post on terrain generator's dev build 3014.

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DGDM releases VPR for Redshift 2.10

Handy Maya plugin for streamlining look dev workflow can now control Redshift lens shaders from within the VPR window.

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Eye candy: Autodesk’s 2017 games reel

See the best recent titles created with Autodesk software, from indie hits like Firewatch to Blur Studio's amazing Halo Wars 2 cinematic.

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Autodesk releases Maya LT 2017 Update 3

Cut-down version of Maya for game artists gets revamped UV Editor, new Bake Deformer tool, updates to Viewport 2.0.

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Silicon Studio to release Xenko game engine commercially

Open source C# engine from firm behind Final Fantasy XV's render tech to go commercial in April.

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The Gnomon Workshop releases Introduction to Arnold

Master lighting and rendering in Arnold with this complete primer from The Mill's Robert Chapman.

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Eye candy: SideFX’s 2017 Houdini games and VR reel

Two minutes of the best games work created in Houdini, from Uncharted 4 to amazing cinematics.

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OptiTrack launches its first active optical tracking system

New LED-marker-based OptiTrack Active system is aimed at 'theme-park scaled' VR projects.

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Sketchfab’s models of the month: February 2017

See the month's best real-time 3D models, including mechs from Weta Workshop and Relic Entertainment.

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Unity Technologies unveils new features of Unity 5.6

Check out the intelligent new progressive lightmapper and dynamic navigation mesh system.

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